The following is a list of courses I completed at Boise State University's Master of Educational Technology program with my corresponding projects. Full artifact links are available in my AECT Standards table. Course descriptions were retrieved from BSU EdTech website.
Overview of the field of educational technology emphasizing current issues, leadership in technology use planning, and evaluation/synthesis of research.
The Internet For
Locate, retrieve, and evaluate information found on the Internet. Design and produce instructional Web pages using a combination of software and HTML/XHTML/CSS code. Apply appropriate instructional strategies and models to the design of digital curriculum.
Focuses on systematic design of instruction and alternative models.
Theoretical Foundations Of Educational Technology
Overview of classic and contemporary theories of learning and their applications in educational technology and emerging orientations; implications for practice.
Evaluation For Educational Technologists
Procedures for evaluating educational programs, training systems, and emergent-technology applications.
Instructional Message Design (Graphic Design For Learning)
Apply learning theory, principles of visual literacy, and graphic design techniques for instructional media development. Select and combine visual and text representations to effectively communicate instructional information.
Interactive Courseware Development
Learning the tools for development of instructional courseware, which is the graphic interface for delivery of online instruction. Development of functional and instructionally effective courseware.
Emphasizes web-based instructional design for the development of online courses. Consideration is given to various models of online delivery, content organization and presentation, and graphic design. Course participants create a fully developed online course.
Online Teaching For
Emphasizes andragogy and best practice in online teaching, analyzing online teaching tools, planning, facilitating, and assessing collaborative and interactive e-learning experiences, and gaining practical experience teaching online.
Teaching And Learning In
Explores teaching and learning in virtual worlds. Project based design, facilitation, and evaluation of instruction, research, and other resources. Synchronous meetings in Second Life.
A broad-based selection of significant student work that is used to appraise student performance and professional development. A portfolio reflects the depth and breadth of a student’s educational growth since entering the graduate program.